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GAME DESIGN PORTFOLIO

MATHIEU CASTONGUAY

Game Designer

PORTFOLIO SHOWCASE

Roles - DESIGNER & PROGRAMMER

Team Size - Myself

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Engine - Unity

This game is a solo project I created over the summer to challenge myself and apply everything I’ve learned. It’s a puzzle game where you use three core abilities, rewind, swap, and freeze, to solve puzzles and ultimately reach the end.

Time Lab

Roles - LEVEL DESIGN & PROGRAMMER

Team Size - 5

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​Made over the course of three weeks for my game production class, this stealth chase game tasks players with collecting items while staying out of sight.

Wizard Tower Chase

Engine - Unity

Stunt & Hunt

Developed across a five-week span in my game production class, this arcade action shooter challenges players to ride, stunt, and hunt their way to the highest score

Team Size - 9​

Roles - TECHNICAL DESIGNER & PROGRAMMER

Engine - Unity

Pirates Dice

This project was created by me and my friends as a challenge to make a game on our own. The game is a strategic dice-based adventure where players use odds and cards to outwit pirates and claim victory.

Roles - DESIGNER & PROGRAMMER

Engine - Unity

Team Size - 3​

Labyrinth's Legacy

Engine - Unity

Team Size - myself

Roles - DESIGNER & PROGRAMMER & ARTIST

This game is a solo project I created over about a month to push my skills further and explore new mechanics. It’s a survival game where you battle monsters, gather resources, and build structures through crafting to thrive in the world.

Skills

C++               

UNREAL/BLUEPRINT

BLENDER

KRITA

GIT

C#

UNITY
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MAYA
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PHOTOPEA

Visual Studio
 

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