GAME DESIGN PORTFOLIO
MATHIEU CASTONGUAY
Technical Designer and Game programmer
PORTFOLIO SHOWCASE

Roles - DESIGNER & PROGRAMMER
Team Size - Myself
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Engine - Unity
This game is a solo project I created over the summer to challenge myself and apply everything I’ve learned. It’s a puzzle game where you use three core abilities—rewind, swap, and freeze—to solve puzzles and ultimately reach the end.
Time Lab
Stunt & Hunt

I was the lead programmer on Stunt and Hunt, a fast-paced motorcycle hunting game set across three seasonal levels. I focused on implementing the bike movement system and parts of the shooting mechanics, while also supporting other programmers and collaborating closely with the level designer.
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Team Size - 9​
Roles - LEAD PROGRAMMER
Engine - Unity

This was my first team project, collaborating with a sound designer and an artist. We divided tasks: I handled programming, while they worked on sound and modeling. It was a valuable experience in teamwork and combining different aspects of game development. In the game, you play as a pirate competing in a strategic and competitive dice game
Roles -DESIGNER & PROGRAMMER
Engine - Unity
Team Size - 3​
Pirates Dice

Roles - LEVEL DESIGN & PROGRAMMER
Team Size - 5
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This game was developed over the course of a few weeks. I focused primarily on level design, creating environments that enhance gameplay without requiring heavy programming. The game is a stealth-chase experience, where the player must retrieve an item while being pursued by a wizard, combining strategy, timing, and careful navigation through the levels.
Wizard Tower Chase
Engine - Unity

I created this game to showcase my skills in programming, 3D modeling, and animation using Maya. While I developed it independently, I worked with a sound designer to enhance the audio experience. This survival adventure game stands out for its focus on combat over traditional survival mechanics.
Roles - DESIGNER & PROGRAMMER & ARTIST
Engine - Unity
Team Size - 2
Labyrinth's Legacy