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GAME DESIGN PORTFOLIO

MATHIEU CASTONGUAY

Game Designer

PORTFOLIO SHOWCASE

Roles - DESIGNER & PROGRAMMER

Team Size - Myself

Engine - Unity

This game is a solo project I created over the summer to challenge myself and apply everything I’ve learned. It’s a puzzle game where you use three core abilities, rewind, swap, and freeze, to solve puzzles and ultimately reach the end.

Time Lab

Salt & Silver

This project is currently in development. It’s an action‑RPG where you play as a brave seabun exploring the ocean floor, battling underwater creatures, uncovering secrets, and ultimately facing powerful bosses.

Roles - GAMEPLAY DESIGNER & GAMEPLAY PROGRAMMER

Engine - Unreal Engine

Team Size - 12

Wizard Tower Chase

Roles - LEVEL DESIGN & PROGRAMMER

Team Size - 5

Made over the course of three weeks for my game production class, this stealth chase game tasks players with collecting items while staying out of sight.

Engine - Unity

Labyrinth's Legacy

Engine - Unity

Team Size - Myself

Roles - DESIGNER & PROGRAMMER & ARTIST

This game is a solo project I created over about a month to push my skills further and explore new mechanics. It’s a survival game where you battle monsters, gather resources, and build structures through crafting to thrive in the world.

Skills

C++               

C#

BLUEPRINT (UE5)

GAS (Gameplay Ability System)

UNITY 

UNREAL ENGINE 

 

GIT

PERFORCE 

VISUAL STUDIO

BLENDER

MAYA

 

Tools

Engine

Language/Framework

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