GAME DESIGN PORTFOLIO
MATHIEU CASTONGUAY
Game Designer
PORTFOLIO SHOWCASE

Roles - DESIGNER & PROGRAMMER
Team Size - Myself
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Engine - Unity
This game is a solo project I created over the summer to challenge myself and apply everything I’ve learned. It’s a puzzle game where you use three core abilities, rewind, swap, and freeze, to solve puzzles and ultimately reach the end.
Time Lab

Roles - LEVEL DESIGN & PROGRAMMER
Team Size - 5
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This project was developed in my game production class over a span of three weeks. The game is a stealth chase experience where the player must retrieve items without being caught by enemies.
Wizard Tower Chase
Engine - Unity
Stunt & Hunt

This project was developed in my game production class over a span of five weeks. The game is an arcade action shooter where the player rides a bike, perform trick and hunt animals to earn point.
Team Size - 9​
Roles - PROGRAMMER & TECHNICAL DESIGNER
Engine - Unity
Pirates Dice

This project was created by me and my friends as a challenge to make a game on our own. The game is a strategic dice-based adventure where players use odds and cards to outwit pirates and claim victory.
Roles - DESIGNER & PROGRAMMER
Engine - Unity
Team Size - 3​
Labyrinth's Legacy

Engine - Unity
Team Size - myself
Roles - DESIGNER & PROGRAMMER & ARTIST
This game is a solo project I created over about a month to push my skills further and explore new mechanics. It’s a survival game where you battle monsters, gather resources, and build structures through crafting to thrive in the world.