
GAME DESIGN PORTFOLIO
MATHIEU CASTONGUAY
Game Designer
PORTFOLIO SHOWCASE

Roles - DESIGNER & PROGRAMMER
Team Size - Myself
Engine - Unity
This game is a solo project I created over the summer to challenge myself and apply everything I’ve learned. It’s a puzzle game where you use three core abilities, rewind, swap, and freeze, to solve puzzles and ultimately reach the end.
Time Lab
Salt & Silver

This project is currently in development. It’s an action‑RPG where you play as a brave seabun exploring the ocean floor, battling underwater creatures, uncovering secrets, and ultimately facing powerful bosses.
Roles - GAMEPLAY DESIGNER & GAMEPLAY PROGRAMMER
Engine - Unreal Engine
Team Size - 12
Wizard Tower Chase

Roles - LEVEL DESIGN & PROGRAMMER
Team Size - 5
Made over the course of three weeks for my game production class, this stealth chase game tasks players with collecting items while staying out of sight.
Engine - Unity
Labyrinth's Legacy

Engine - Unity
Team Size - Myself
Roles - DESIGNER & PROGRAMMER & ARTIST
This game is a solo project I created over about a month to push my skills further and explore new mechanics. It’s a survival game where you battle monsters, gather resources, and build structures through crafting to thrive in the world.