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Pirates 

dice

Design Documentation

Introduction-

Pirates Dice is a thrilling dice-and-card game set aboard a pirate ship, where players must outwit their opponents through strategy, deception, and a bit of luck. The goal is simple—defeat the crew one by one until you challenge the captain and claim victory.

Each round, both the player and their opponent hold three cards, but only the player knows their total dice roll. Using their cards, they can manipulate their odds or bluff their way to victory, making their opponent believe they hold a stronger hand. Will you play it safe, take bold risks, or outsmart the captain at their own game?

Cards-

  • Reroll – Allows you to reroll your dice if you're unhappy with your total, potentially changing your final score.

  • Add 2 – Increases your total dice value by 2.

  • Remove 2 – Lowers your opponent’s total dice value by 2.

  • Force Raise – Compels your opponent to raise the stakes, making them risk more coins if they lose.

  • Add Dice – Grants you an extra die, increasing your potential total.

  • Remove Dice – Takes away one of your opponent’s dice, lowering their possible total.

  • Switch Total – Swaps your dice total with your opponent’s, potentially turning the tide in your favor.

  • Greed – Instantly wins the round, but at a cost—use it wisely!

You earn these cards by defeating enemies, adding a layer of strategy as you progress toward facing the captain. Carefully choose when to use them to gain the upper hand and secure victory!

What I learned-

I developed a dynamic dialogue system, allowing for immersive character interactions and branching narratives. I also implemented an advanced AI system, enabling more responsive and challenging enemy behaviors. Additionally, I mastered transitioning between 3D and 2D gameplay, adding depth and variety to game design.

Learning these systems is crucial for creating engaging and polished games. A well-designed dialogue system enhances storytelling and player choice, an advanced AI system brings realism and unpredictability to gameplay, and the ability to switch between 3D and 2D opens up creative possibilities for level design and mechanics. These skills not only improve the player's experience but also expand the potential for innovation in game development.

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