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Wizard Tower Chase

Introduction-

You’ve infiltrated the Wizard’s Tower to steal his powerful Orb, but the task won’t be easy. The Wizard patrols the tower halls, searching for intruders. Your goal is to sneak through the tower, avoid detection, and grab the Orb without getting caught.

Level Design-

While I contributed to programming, my main focus was level design, creating environments that enhance the stealth and chase gameplay.

  • Level 1 – The Library: A tight, maze-like space filled with bookshelves, designed to reflect the home of a clever wizard. Players must interact with levers to open doors and can hide under tables to evade the wizard. The level balances challenge with strategic navigation.

  • Level 2 – The Dungeon: After being trapped, players find themselves in a dark and ominous dungeon. Here, they must evade a wisp guarding the area. The lighting and environment are designed to create tension and heighten the stealth experience.

  • Level 3 – The Tower: The final level takes place at the top of a circular tower, with the prize in the center. Players must flip levers to remove magical shields while being chased by the wizard, requiring quick thinking and precise timing.

Each level was designed to challenge the player in different ways, emphasizing stealth, strategy, and environmental storytelling.

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