top of page

Stunt & Hunt

Design Documentation

Introduction​

Movement & Camera

Design Aspects​

I created Stunt & Hunt is a fun paced motorcycle game. Where the player rides in a motorcycle, with the goal into hunting the most animals. There are 3 levels were you hunt different animals. The goal is simple, hunt the most animal in the given time.

One of the strongest aspects I developed in this game was the movement and camera system. A major priority was ensuring both felt intuitive and smooth for the player. The movement needed to capture the fast-spaced, arcade style feels while still respecting physics, especially since the game included ramps and obstacles. As for the camera, it was crucial to prevent it from rotating backwards or shaking, which could disrupt aiming and overall gameplay. I focused on making sure the camera stayed stable and responsive, enhancing player feel.

Since we were working under a tight timeframe, we wanted to make sure the level felt fresh and engaging so players would keep coming back instead of experiencing the same thing repeatedly. To make this, we design the levels differently and be based on seasons, allowing the player to hunt different animals. This added variety and keep the gameplay more exiting. We also added Scoreboard to enhance the fun. Instead of simply with ending with a loss, player can track their score and do better

bottom of page